* Askil will now trade with the player if he becomes a Cleric * Removed a confusing questmarker for Dex quest in Alphara * Removed confusing dialog situations in the beginning of the fourth chapter * Fixed potential plotkiller with companions involved after endbossfight * Fixed a bug where the player is part of a dialogue and the first cutscene with Bully at the same time * Fixed a interface problem for the player using the ladder * Fixed a camera issue involving dialogues and stumbles * Fixed some player comments for interacts * Fixed some voice comments of partymembers * Fixed Nyras daily routine issues while her quests are running * Fixed many destruction and companion loyality points issues at certain dialogs * Fixed teleporter issues and confusing situations around Tayaac * Tayaac and changeling now are invincible before their first dialog with Jax. * Changed path of Fox road trip through Tavar
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* Many monster placing fixes and adjustments * Fixed some issues with Azoks Commander and his squad around the Elex Deposit quest * Replaced some items behind certain collisionboxes
![elex 2 gog elex 2 gog](https://gpstatic.com/acache/51/72/1/us/s3_thumb-40b0f8a000d2c1e0a9d88c6c2166afde.jpg)
* Jetpack effect stops before cutscene starts * Fixed a movement issue after stumbling while falling off a cliff * Robots do not get the bleeding status effect * Flying monsters are not sleeping anymore * Improved enemy wayfinding during combat * Fixed a focus issue with thrown handgrenades * Picking up items and looting corpses with a single button press * Fixed misaligned npc weapon during evade * Fixed tuning issues with overpowered collossus robots * Fixed npc weapon flipping during aim if fps is low
![elex 2 gog elex 2 gog](https://images.gog.com/d6ed686b65e20813c6be611b38a9107dfdb98b1727b87057dc003dc4eb748ab8.jpg)
* Fixed some waterfall performance issues * Fixed possible camera crash during dialogues * Fixed certain GPU hung (dispatch count for post-simulation) In case you missed it, the studio release a much more comprehensive Day One patch, the details of which you can check out below:
#Elex 2 gog update#
Elex 2 Update 1.02 Patch Notes | Elex 2 March 4 Update Patch Notes:
#Elex 2 gog full#
Like aiming the fireball or throwing lighting.Piranha Bytes has released the Elex 2 update 1.02 patch notes this March 4, and this one is for a small hotfix! Check out the full Elex 2 March 4 patch notes below. Is it possible to show me a detail walkthrough how you make spells/abilities work as intended. How did you manage to figure that out? I have the exact same question as you, but I am a noob myself. Thx for answer, already figured what i need to do (just forgot to edit/delete my question), now i just need to wait for the spawner table to be updated to work with update 2 i guess Setting mana is just a matter of finding the pointer and set any N valid value, like 1000 or more if you want, then the table should contain the pointers for the faction allegiance, changing them is not going to do anything to the story, but it will enable the use of advanced abilities, like aiming the fireball or throwing lighting, those abilities are not working properly otherwise The spawn script do not have all hash code, need to get them somehow, try the last save posted by the script maker, maybe they are there and with the grab hash script he posted you can get them from that save, if the abilities are in You need the spawner script to give yourself the actual spells/abilities to use, set your maximum mana and actual mana to a sufficient value to use them, then you need to set the pointes for the factions to 1 So i have added to myself the berserker skills but cannot make them work ? how do i cast / use skills ?